classScene_Menu<Scene_MenuBase
aliasmiao_opoon_personal_ok
defon_personal_ok
case@command_window。current_symbol
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
miao_opo
end
endon_personal_okclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
endclassScene_Menu<Scene_MenuBase
defon_personal_ok
case@command_window。current_symbol
when:skill
SceneManager。call(Scene_Skill)
when:equip
SceneManager。call(Scene_Equip)
when:status
SceneManager。call(Scene_Status)
when:skillsp
SceneManager。call(Scene_SetBattleSkill)
when:addskill
SceneManager。call(Scene_AddSkill)
end
end
end