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第6章 :这个文不算

classScene_Menu<Scene_MenuBase

aliasmiao_opoon_personal_ok

defon_personal_ok

case@command_window。current_symbol

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

miao_opo

end

endon_personal_okclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

endclassScene_Menu<Scene_MenuBase

defon_personal_ok

case@command_window。current_symbol

when:skill

SceneManager。call(Scene_Skill)

when:equip

SceneManager。call(Scene_Equip)

when:status

SceneManager。call(Scene_Status)

when:skillsp

SceneManager。call(Scene_SetBattleSkill)

when:addskill

SceneManager。call(Scene_AddSkill)

end

end

end

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