On leaving the Growleywogs General Guph had to recross the Ripple Lands, and he did not find it a pleasant thing to do. Perhaps having his whiskers pulled out one by one and being used as a pin-cushion for the innocent amusement of a good natured jailer had not improved the quality of Guph's temper, for the old Nome raved and raged at the recollection of the wrongs he had suffered, and vowed to take vengeance upon the Growleywogs after he had used them for his purposes and Oz had been conquered. He went on in this furious way until he was half across the Ripple Land. Then he became seasick, and the rest of the way this naughty Nome was almost as miserable as he deserved to be.
But when he reached the plains again and the ground was firm under his feet he began to feel better, and instead of going back home he turned directly west. A squirrel, perched in a tree, saw him take this road and called to him warningly: "Look out!" But he paid no attention. An eagle paused in its flight through the air to look at him wonderingly and say: "Look out!" But on he went.
No one can say that Guph was not brave, for he had determined to visit those dangerous creatures the Phanfasms, who resided upon the very top of the dread Mountain of Phantastico. The Phanfasms were Erbs, and so dreaded by mortals and immortals alike that no one had been near their mountain home for several thousand years. Yet General Guph hoped to induce them to join in his proposed warfare against the good and happy Oz people.
Guph knew very well that the Phanfasms would be almost as dangerous to the Nomes as they would to the Ozites, but he thought himself so clever that he believed he could manage these strange creatures and make them obey him. And there was no doubt at all that if he could enlist the services of the Phanfasms, their tremendous power, united to the strength of the Growleywogs and the cunning of the Whimsies would doom the Land of Oz to absolute destruction.
So the old Nome climbed the foothills and trudged along the wild mountain paths until he came to a big gully that encircled the Mountain of Phantastico and marked the boundary line of the dominion of the Phanfasms. This gully was about a third of the way up the mountain, and it was filled to the brim with red-hot molten lava in which swam fire-serpents and poisonous salamanders. The heat from this mass and its poisonous smell were both so unbearable that even birds hesitated to fly over the gully, but circled around it. All living things kept away from the mountain.
Now Guph had heard, during his long lifetime, many tales of these dreaded Phanfasms; so he had heard of this barrier of melted lava, and also he had been told that there was a narrow bridge that spanned it in one place. So he walked along the edge until he found the bridge.
It was a single arch of gray stone, and lying flat upon the bridge was a scarlet alligator, seemingly fast asleep.
When Guph stumbled over the rocks in approaching the bridge the creature opened its eyes, from which tiny flames shot in all directions, and after looking at the intruder very wickedly the scarlet alligator closed its eyelids again and lay still.
Guph saw there was no room for him to pass the alligator on the narrow bridge, so he called out to it:
"Good morning, friend. I don't wish to hurry you, but please tell me if you are coming down, or going up?"
"Neither," snapped the alligator, clicking its cruel jaws together.
The General hesitated.
"Are you likely to stay there long?" he asked.
"A few hundred years or so," said the alligator.
Guph softly rubbed the end of his nose and tried to think what to do.
"Do you know whether the First and Foremost Phanfasm of Phantastico is at home or not?" he presently inquired.
"I expect he is, seeing he is always at home," replied the alligator.
"Ah; who is that coming down the mountain?" asked the Nome, gazing upward.
The alligator turned to look over its shoulder, and at once Guph ran to the bridge and leaped over the sentinel's back before it could turn back again. The scarlet monster made a snap at the Nome's left foot, but missed it by fully an inch.
"Ah ha!" laughed the General, who was now on the mountain path.
"I fooled you that time."
"So you did; and perhaps you fooled yourself," retorted the alligator.
"Go up the mountain, if you dare, and find out what the First and Foremost will do to you!"
"I will," declared Guph, boldly; and on he went up the path.
At first the scene was wild enough, but gradually it grew more and more awful in appearance. All the rocks had the shapes of frightful beings and even the tree trunks were gnarled and twisted like serpents.
Suddenly there appeared before the Nome a man with the head of an owl.
His body was hairy like that of an ape, and his only clothing was a scarlet scarf twisted around his waist. He bore a huge club in his hand and his round owl eyes blinked fiercely upon the intruder.
"What are you doing here?" he demanded, threatening Guph with his club.
"I've come to see the First and Foremost Phanfasm of Phantastico," replied the General, who did not like the way this creature looked at him, but still was not afraid.
"Ah; you shall see him!" the man said, with a sneering laugh. "The First and Foremost shall decide upon the best way to punish you."
"He will not punish me," returned Guph, calmly, "for I have come here to do him and his people a rare favor. Lead on, fellow, and take me directly to your master."
The owl-man raised his club with a threatening gesture.
"If you try to escape," he said, "beware--"
But here the General interrupted him.
"Spare your threats," said he, "and do not be impertinent, or I will have you severely punished. Lead on, and keep silent!"